Where I’ve wandered
Iceland, Hawaii, Paris and London to name a few. I’m part planner, part wanderer: I book the big stuff, then leave room to get lost.
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Fair warning: I ask “why” a lot.
After 10 years in tech, I make complicated products easier to use.
The story
I started as an art director, designing campaigns for Fortune 500 brands. Then I traded ad campaigns for actual products. Along the way I learned that a beautiful screen means nothing if people can't finish the flow.
What I'm best at is spotting the
simple version hiding
inside a complicated mess.
Now I’m a lead product designer at ACV Auctions, helping teams cut the extra steps, the extra fields and the extra meetings, so the people using the product never have to think about it.
Off the clock
When I'm not untangling workflows, this is where you'll find me.
Iceland, Hawaii, Paris and London to name a few. I’m part planner, part wanderer: I book the big stuff, then leave room to get lost.
My husband, a lead software engineer at Disney, and our 3-year-old, Ash. We’re at Disney and Universal a lot, which is where I picked up my soft spot for experiences that make complicated things feel easy.
Romcoms, contemporary lit & cozy thrillers are my jam.
Mocha latte, every time.
A look back
The path from art director to design lead.
Joined as a senior designer, promoted to lead
Shop and Checkout · 6-month contract
B2B automotive
Mobile and hardware
Ad agencies
Education
Kind words
“Equally sharp at both diagnosing experience problems and crafting solutions.”
Ryan WalkerVP of Product, MAX Digital
“Having others feel welcome to co-design with our UX team.”
Kyle KeeleUX Director, ACV Auctions
“Instrumental in navigating open-ended and evolving requirements.”
Jessa WolfeDesign Manager, ACV Auctions
My manifesto
I learned KISS in grad school, and ten years later I still design by it.
Anyone can add another field, toggle or step. Taking them out takes the real work.
I've watched smart people in every department talk a simple problem into a complicated one. My job is to pull the room back to what the user actually needs.
If a step can be skipped, combined or automated, I'll find it. Fewer clicks for the user, fewer handoffs for the team.
I prototype quickly to get rough ideas in front of people sooner. That frees up my time for the part no tool can do: deciding what’s actually worth building.
A dealer shouldn't need training to work a lead, and a shopper shouldn't need instructions to pick up a curbside order.
Teams get behind a story faster than a spec. Years as an art director taught me how to make people feel something. Now I use it to pitch product visions and get whole teams excited about where we're going.
Questions hiring managers ask
So we can spend the first call on the interesting stuff.
Lead and principal product design roles on complex commerce and logistics products.
Both. I've led projects and mentored junior and mid-level designers, but I haven't had direct reports yet. I'm open to principal IC roles and to growing into management.
Yes. I'm based in Florida and open to remote roles.
As a partner from day one. Transparency and constant communication are how problems get solved. I like to kick projects off with workshops to get every idea on the table early, and I've led a lot of them with my teams. On ClearCar, my PM and I ran research together and wrote our product development process together.
By separating the MVP from the dream. I show the ideal experience so everyone can see where we're headed, then we agree together on what the first release really needs.
I champion the user, but I look at the whole picture: the business, the timeline, what engineering can build. I bring the research, listen for what the other person is solving for, and we find the version that works for both. Once we decide, I commit to it.